How to patent computer games

2.6.2021

To protect the IPR behind computer games, developers should try to patent specific technical features that impact gameplay. European Patent Attorney Tomi Konkonen explains with some industry examples.

“Computer games certainly represent one of the more challenging areas in terms of patenting, but it’s a high-value industry and definitely worth exploring patent protection,” says Konkonen.

The European Patent Office’s (EPO) basic requirements for the patenting of a computer game extend from the rules around patenting any software. Claims can include a mix of non-technical and technical elements, but it’s the latter that offer the most patentability.

“The EPO’s inventive step requirement is hard to overcome; only technical features are considered,” says Konkonen. “So it’s important to list these in detail in your claim and think about how your inventions work in relation to gameplay. Be really thorough when you do this.”

Learning by example

Computer games are typically classified under CPC Classes A63F13 (Video games) and A63F2300 (Features of games). These classes include more than 200 subclasses that address game type (racing, shooting, etc.) accessories, client-server communication, P2P dynamics, game progress, character control, security and more.

The biggest patent holders in the industry are the familiar names in gaming: Sony (approx. 700 titles), Nintendo (250), Microsoft (200), GREE (200), Tencent (150), EA Games (100), Immersion (100) and Kabam (100).

 “Case law does not define specific definitions as to what is and what’s not patentable in a computer game, so the best way to look at the landscape is through examples,” says Konkonen.

Sonic the Hedgehog

Japanese gaming powerhouse Sega created Sonic the Hedgehog in the early 1990s. Today, Sonic is a media franchise of books, comics and merchandise. A feature film was launched in 2020.

Sega first introduced multiplayer and cooperative gameplay with Sonic the Hedgehog 2. This posed a technical challenge when players are at different levels of ability, in that the better player could leave the other one behind. Sega addressed this challenge through patent EP2578281B1, which ensures that players stay in close proximity to one another.

“This is an interesting case, as it shows us that player interaction within the game itself can be patentable,” says Konkonen. “Sega was able to patent the technical feature that keeps the players close to one another.”

Konami

Another Japanese gaming house, Konami, patented some key features of a two-player football game.

The game displays indicator marks that help players direct the ball to one another. The marks are also used to indicate the location of the ball when it has been kicked outside the visible area of play. Konami was able to patent the technology behind these marks.

“This is one of the famous decisions from the board of appeals of the EPO,” says Konkonen. “The technology behind the indicator marks was judged to be making a technical contribution to the prior art, and thus the EPO approved it as a patentable invention.”

Disney’s chat platform

Patent applications in the gaming industry are not always approved though. For example, Disney tried to protect a chat platform that automatically customized a shared chat environment based on common user preferences. The EPO did not consider the use case to have any distinguishing technical features, and thus the application was rejected.

“While this case was definitely patent eligible, the technical contribution was not clear,” says Konkonen. “We have to remember that games often involve the presentation of information, as we’re dealing with an environment full of rich graphics. But the way information is presented is not patentable. The technical capability should have been better communicated.”

See here the webinar recordal on the topic.

News

Delipap: innovation and trademarks secure international brand recognition

Finnish family-owned Delipap is a strong player in the market for baby and femcare products. Technological innovation and strategic trademark protection underpin the company’s brand strategy as it looks to increase international sales. Read our latest case article.

Patent application filings in Russia by foreign companies decreased in 2022

Annual statistics on Russian, Eurasian and Ukrainian patent applications shed more light on the consequences of Russia’s attack and the outlook the foreign companies currently have on the Russian and Ukrainian market as well as the stability of the intellectual property system in the region. Read more.

From pulp to polymer: How Woodly patent protects its bio-plastic innovations

Finnish tech-startup Woodly is a rising challenger in the market for bio-based plastics. The company is casting a wide IP-protection net as it takes on the opportunity. Read the story of our customer.

How to navigate Europe’s new Unified Patent Court?

Should you opt in or opt out? How will annuities and infringements be handled? What are the costs involved? We’ve put together a summary to help IP professionals manage the complexities of Europe’s new unitary patent system.